This games match length, when it goes long, feels dreadful because of how quickly the progression tops off. I have no problem with long matches, I play a ton of DOTA and am no stranger to matches going over an hour. The games currently feel like they take to long. Heroes of the Storm helps it's sense of progression by also having shorter match times, which brings me to my final pointģ. Even Heroes of the Storm has a more solid progression, even though you don't get items, they have the XP system balanced to a point where you usually don't max out until you are in the late game. This game makes me feel like I am getting stronger, and then I just max out, long before we are close to the late game. In League/DOTA you constantly feel like you are getting stronger, even into the late game. This leaves me with nothing to do with my remaining card points, and the only progression left to my character is leveling up. I am constantly maxing out my cards around or a little before the 30 minute mark. The card system seems incredibly limited right now. In this game, when after cleaning up a creep wave in a few seconds, I feel like the next wave comes before my creeps cover any ground.Ģ. In league/dota, when you push well, you are able to clear a creep wave in a few seconds, and then cover a good amount of ground before the next creep wave. The minion spawn times seem way to quick. I think it's an interesting game, with a number of problems that are holding it back.ġ. I've dumped a decent amount of time into the game but I will reiterate on my first rant of it: it's hot garbage. Paragon doesn't play by any of these rules and has too many bad design flaws to be worth anything right now. There is a reason why you can strategically with items or tactical awareness get away with risky game play. There's a reason why over extending and poor game play is punished in mobas. Just straight ganked and no possible escape. Not over extending, not doing any of the rookie mistakes in mobas. In my last game I rage quit out, I was ganked at level 5 under my own tower. There are no escapes, only faux ones that make you think you can get away. The rare cards vs commons seems incredibly stupid and ruins any sort of balance to me since it removes the level playing ground for everyone.Ĭharacters move stupidly slow. I feel in paragon it's only a matter of time before it becomes a min/max system. The set/creative items in mobas add to interesting build choices and creative uses of items. It's an interesting take on item shopping but is actually very specific with numbers.
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